With over 1 million users currently playing MAA on Facebook, loads of new players have joined in. I felt it would be interesting to inform them about what drastic changes MAA has undergone to become the game we all know & love (as well as love to hate) today. Personally I fondly remember those good old days, when I'd forget which class is stronger than which, so I had to write the hierarchy list in a notepad file on my computer lol!
COOL CHANGES

*Collections- In SO6 you had to collect lockboxes by completing the Magneto missions, doing certain SO deploys (especially those associated with specific heroes) & through roulettes & daily bonus. These boxes fetch you some possibly cool weapons & nifty ISOs along with the guaranteed comic cover (from 10x boxes) to help you recruit Magneto.
*Daily Bonus- Started ever since SO3, it's a brilliant addition to the game! A chance to get 10 gold, 20-50 CPs, cool weapons, & ISOs for FREE? Who wouldn't agree that's awesome? The daily bonus (< current 1 left) used to only appear during SOs but it has since become a permanent feature in the game! So now you can try your hand at snagging some goodies everyday! Yeah, it most definitely is fixed, but it's still useful nonetheless.
*PVP- You gotta give props to Playdom for transforming PVP from something that everyone found pointless, to a now-challenging, rewarding event which has become the second most awaited in-game event after the SOs!
Then a few smaller ones- a different background on the main screen, varied backgrounds for every fight (thank God!). Then some more big & VERY useful changes- hero bonus, tweaks to that bonus. And then came the ultimate shocker: PVP tournaments! Seasoned players couldn't believe what PVP had become. The PVP tourney is currently in its 6th Season!
*Improving lame characters- Several characters &/or their suits have been buffed by Playdom to boost purchases of characters that nobody is in a hurry to buy. Wolverine would be the best example. He was surprisingly a pretty lame character despite being such a powerful character in the Marvel Universe! But then they gave him new passives like Berserker Rage & Come At Me, Bub, which have made him badass. He's even become something of a fan-fave in PVP now (which was unheard of before), with his Brown-&-Tan suit that adds The Best There Is passive. Even Nightcrawler is now buffed & has a new Swashbuckler costume!


*Training times- You may think the current training times are long, but you'd be shocked at what the times were at the start of the game(!!): Level 2 - 15 minutes, Level 3 - 1 hours, Level 4 - 2 hours, Level 5 - 4 hours, Level 6 - 8 hours, Level 7 - 12 hours, Level 8 - 18 hours, Level 9 - 24 hours, Level 10 - 36 hours, Level 11 - 48 hours & finally, Level 12 - 72 hours!! O.O Training costs haven't been changed though, & I don't think they ever will.
*Dialogues- in the game have always been awesome! So it's not a change but just HAD to add it in this post lol! Witty, snappy & fun! Iron Man's dialogues are always quintessential snarky Stark & Nick Fury definitely has his moments where he lets his dry sense of humor shine.
And who can forget Deadpool! He definitely has been stealing the show! He couldn't even shut up before you sent him on his deploy in the SO6 epic mission!
*New ISOs- A new tier of ISO-8 called Reactive ISO-8 was recently released for players at level 125 & above. These ISOs are customized, so as your agent levels up you can always reequip your team with more powerful ISOs. Remember: customization of these ISOs is not based on the level you were at when you researched or bought them but when you actually fit them into your agent or heroes' suits.
CRUEL CHANGES
Of course, ever since July 2012, CP drops became a thing of the past. Today though, I "farm" 4-4 for CPs- with epics you get 2 chances at securing CPs via the roulettes & they do cough em up many times!
*Exorbitant hero prices- These days it looks like heroes can only cost 90 CPs (if completely new hero), 135 CPs (if PVP hero) & 200 CPs (if SO hero). Some of them aren't really worth that much. Wasp & Black Knight for 90? Puhleez!
*PVP- Sure, it's got a major makeover, but I think even the new players may have noticed how increasingly tough it gets with each season. It just seems like if you at Level 200 or above no matter what you do nothing much seems to work. A new strategy may work in helping you win some defense fights but then soon after you're back at losing all of em. PVP has definitely become a "Buy to Win" sorta thing. Have a look at your victorious opponents & you'll see that their armory bonuses are filled with PVP bonus items that they just had to buy with a whole lotta gold. Sometimes I even feel that PVP AI is programmed depending on how much money you spend. So the logic is that if you're losing you'll buy stuff to do better, that's when the AI will change for you to reflect better performance so you feel what you bought worked & then you buy more to do even better.
Also before, you had access to your inventory supplies during PVP battles! But this could be considered a bad or good thing- it would've just made PVP tougher than it already is. Another change that I have to mention was that at the start, you could choose your opponent you wanted to fight in PVP, somewhat like what the practice window is today...I'm not saying that is how it should be today cos now PVP has become a competition whereas in those days it was simply like a useless appendage.
*Reforge- I cannot understand the benefit of this feature for the love of me. Sure, you can increase the damage of the Customized weapons you got but the damage increase should be adequate enough to warrant 48 gold! Or alternatively, the price should be according to the amount of damage increase. This is simply a shameless way of extracting money from players. Okay, if you're doing it, at least make it worth the money! And those animated arrows can be annoying as hell, but I think that's their way of further making you want to pay up.
THINGS THAT WILL JUST NEVER CHANGE
*Nerfing- Many players are tempted to buy the Limited Edition weapons, some pay hard cash to buy gold & purchase the weapons. Some days or weeks later? Nerfed! Ditto for ALL new character releases. New heroes always kickass when just released, then Playdom suddenly decides that they've given their players enough of a good thing & they go ahead & nerf the hero. Why be so cunning & purposely release an OP hero so that there's a big rush of players buying it. And then just say that "Oh we have nerfed these characters to make it fair to all players in PVP."?? Just release the heroes "nerfed"! We won't know any better, & players are still gonna be in a rush to buy em!
*Training multiple heroes- I find training just one hero at a time defies all logic! Since when does ANY training happen with just one person in the real world! It makes total sense to allow us to train more than one hero at a time. I don't mind a cap of say maybe 2 or 3 heroes but please- more than one hero! Even the X-Men trained as a team in their Danger Room!
*Setting agent gear in PVP- One thing that has always peeved me (& I'm sure many of you as well) is that the gear you set for the agent in PVP is not independent of PVE. You always have a certain set of weapons that work way better in PVP than PVE & vice versa. So after you set your PVP gear you go back to PVE: You may forget to change back to your PVE weapons & after starting a battle you'll be cursing yourself OR you do change to your PVE gear but when you go back to PVP you have to make the damn changes again. Imo, the two should be independent of each other.
*Varied pricing- It's not rare to find that newly released characters & costumes cost different amounts of CP for different players.
Well, there you have it- my Then & Now post! Did you enjoy reading what your fave game right now used to be like in the early days...? What level are you guys on? How do you like the game now? Also if anyone wants to add me on Facebook feel free to do so. Just click on the FB button I got out here on the right & add me with a message that you're from my blog. All the best fellow MAAers!
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